

Vampiric Minions have Blood counters, which they spend to heal themselves during combat, use Disciplines and play certain cards. As in the Vampire role-playing game, each vampire is a member of a clan or bloodline, may belong to one of the Sects, and knows one or more Disciplines. they were the last player to successfully bleed their prey), they gain a counter into their Pool. If a player possesses the Edge at the beginning of their turn (i.e. If a player successfully bleeds, the prey loses one or more Pool, and the predator gains the Edge, a token indicating they have the upper hand. The main method of ousting your prey is to have your minions " Bleed" them, an action which represents an attempt to directly limit or remove the target's influence. Minions are vital to the game as they perform nearly all the actions in the game. They are recruited by expending influence (represented by Pool) the more powerful the minion, the more influence is required to control them. Minions are characters, usually vampires, manipulated by the Methuselah. When only one player is left, the player with the most victory points is the winner. When a player is ousted, that player's predator targets their prey. This garners a victory point and adds to the predator's Pool.

The object of the game is to oust one's prey without being ousted by one's predator. Players have a nominated prey (the player to their left) and predator (the player to their right) when there are only two players, they are each other's predator and prey. When a player's Pool is empty, the Methuselah has no more influence and is ousted from the game. Pool is spent to bring vampires into play and is also required for certain other actions. The amount of influence possessed by each Methuselah is represented by its Pool of counters. hunting grounds), Discipline powers, lesser pawns of the Jyhad (non-Vampire allies and the retainers employed by minions) and a variety of special actions, including those used by minions in combat.

These include items (like weapons and special equipment), locations (e.g. There are two distinct parts to the deck: the Crypt, which contains the Minions the player's Methuselah will use in the game, and the Library, which contains a variety of card types representing the resources available to Methuselah and minion alike. This marked the first time VTES cards from any expansion were available from DriveThruCards.Įach player constructs a deck from the cards they have collected (or uses one of the preconstructed decks available for purchase).
Eternal card game expansion license#
In 2018, members of EKN formed Black Chantry Productions, which was granted a license to bring VTES back to print indefinitely. In 2017 ENK and White Wolf AB partnered to print a 100-card expansion, Anthology, exclusively for the World of Darkness Berlin convention which included a mix of reprinted and fan-designed cards. The official player's organization, the Elder Kindred Network, began producing their own expansion as downloadable PDFs. In 2010 White Wolf announced the production to be stopped and support ending after a year. It was the only property set in the World of Darkness still being produced and supported. White Wolf eventually acquired the license for the game themselves and have been publishing expansions since 2000. Wizards of the Coast released three expansions ( Dark Sovereigns, Ancient Hearts and Sabbat) but ceased support for the game in 1996. The game was re-released as Vampire: The Eternal Struggle the following year, supposedly following controversy over the original name's religious connotations. One of the oldest trading card games, VTES was designed by Richard Garfield and released by Wizards of the Coast (who licensed Vampire from White Wolf) in 1994 under the name "Jyhad".
